Oct 22, 2015 - So I'm still working with my Deluxe Tunnels and Trolls PDF here in Normandy. This is the first ever solo adventure, so this isn't an Unresolved.
Aside from the simplicity of the rules compared to many other pen-and-paper/tabletop roleplaying games, Tunnels & Trolls (T&T) benefits from the multitude of solo adventures and dungeons available. Unlike 'Choose Your Own Adventure' style books, these solos are not usually self-contained, do not define every option available to you, and do not deter you from using your surviving characters through multiple solos and/or group sessions. One needs to be familiar with the T&T rules and be able to interpret them as you play. Not every choice will be delineated in every paragraph; often you can substitute a choice that the rules allow for one given by the solo adventure, and again this requires interpreting the rules. The solo adventure books basically act as a partial substitute for the Gamemaster (GM). They provide the roleplaying context surrounding your adventure and assign values to challenges and rewards; the player does not have to arbitrarily decide what happens or to what degree. What the solo books do not do is allow for winging it or interpretation outside of the context of the book. You are free to interpret and wing it within the context of the book however. As Ken St. Andre said in Deathtrap Equalizer, you will need the T&T rules and a lot of good sense to play.
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Just bought Deluxe Tunnels and Trolls for my kids to solo adventure when I'm not available to GM. Any tips for migrating from DnD 5e to dTnT?
One of my kids in particular is begging for more gaming time than I can give right now. I have heard that Tunnels and Trolls has plenty of solo adventures for it, and the new Deluxe edition is out in print, so I picked it up this past weekend. In order to get him started quickly, can someone point out the relevant diffs to me, beyond just 'it's 3d6 instead of d20'?
What ways does TnT shine? Why is it particularly suited to solo adventures, any moreso than 5e?
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